Those that collected Laslor’s lute can bring it to Fingal Boyd near the Paladin Bridgehead. He will explain a mechanism near the square that unlocks a grate to the dungeon. Another option is to play hide and seek with the orphans in the cavern, which will lead to a passage containing old Withermoore. He instead suggests meeting his master Jahan in Reaper’s Coast.įor alternate routes to the dungeon, a party member with high wits can discover a passageway near the crazed Migo at the south of the ghetto. This will plop them right next to Zillik, who can attempt to expel the demon, but fails. However, Gawin will betray the party at the final junction and run off, leaving the player with the only option to enter the Fort Joy Dungeon. After obtaining the gloves, Lohse (or any other party member) and Gawin will take turns teleporting each other across a chasm to escape Fort Joy. He will ask you to slay a group of gators that swallowed a pair of teleportation gloves. Also around this area is Gawin, who provides a direct path to Lohse’s next objective (though there are several other routes). This can be upgraded later on in the game. After a brief conversation he will hand over his lute. If Lohse is a main character, head to the Fort Joy ghetto campsite and find the bard Laslor. This can result in some urgency to protect bystanders with spells like Nether Swap, Uncanny Evasion, and Cryogenic Stasis. Depending on a player’s actions in Reaper’s Coast, demons may be rampant in Arx and appear in surprising locations. To counter this it may be wise to bring a water-based mage with Armor of Frost and Rain, or rely on physical damage weapons. Many of Lohse’s storyline foes are demons who have a preference to cast fire magic and have high fire resistance. In many cases, Telekensis can be useful to grab quest items without provoking enemies or guards. The main character should have high Persuasion to convince NPCs of their position. Keep in mind that any character made at the start of the game is given main character status, and cannot be removed or added once within the campaign. Some of her memorable bardic performances only occur as a companion, not when selected as a main avatar. While a companion Lohse will seek ways to free herself of this curse, as a main character she has more options to embrace and work with the demon. Fane, or a custom undead, can access an alternate pathway that would kill anyone else. She is likely to respond well to jovial choices, while the demon may overtake and attack people important to Sebille, Fane, and Ifan. Complete the The Elven Seer to earn a new entry.Lohse is a rather free-spirited minstrel who is haunted by a demon possessing her. ![]() Beat it to claim the journal entry and learn that Sebille has only 1 person left to track down. The people you need are in the East building, on the second floor. Be warned, this area is filled with level 15 enemies. You can talk your way inside, or fight if it comes down to it. North-East of the Driftwood Fields waypoint, you will come across a large encampment of people. In the Driftwood region, you can get a large update.Just a short walk North of it is Zaleskar, your next contact. After exiting Fort Joy, you will soon find the Hollow Marshes Bridge waypoint.After, you'll learn that her next mark is in the Hollow Marshes. After that, head to the middle of town and speak to Griff.Interact with him and let Sebille kill him. He eventually will go to sleep in a secluded area. The next entry can be found if you follow a lizard named Stingtail.Step one begins when she joins your party in Fort Joy.
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