Video: Report error only when the user uses MediaFoundation directly. Shaders: Improved performance of ShaderKeywordSet.IsEnabled(LocalKeyword) and ShaderUtil.PassHasKeyword(.). Profiler: Reduced the performance cost of drawing charts in the profiler. Graphics: Increased the maximum Async Upload Buffer Size to 2047 MB and updated docs. It would previously repeatedly query all objects loaded into the editor, which meant that operations that load assets into memory (entering playmode) would make the Project Settings unusable slow. TextMeshPro: Added support for Color Glyphs and extracting OpenType font features.ĢD: Improved performance of TilemapCollider2D.Īnimation: Reduced the time required to load AnimationClip instances.Įditor: Improved performance of Handles.DrawAAPolyLine.Įditor: Improved performance of rendering the Project Settings.Visual Effects: Opaque Unlit Output don't write to Depth Universal RP: Memory leak when in Play Mode Shader System: GameObjects doesn't get rendered when using "Unlit.Unlit_UsePass" Shader Mono: Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project MacOS: Crash on System.Object:_icall_wrapper_ves_icall_array_new_specific when launching a project ![]() MacOS: Crash on _pthread_kill when EditorUtility.OpenFolderPanel is executed MacOS: Crash on _pthread_kill when dragging Sprites into the Scene view IMGUI Framework: Array values aren't changed when altering them in a custom EditorWindow Click 'CREATE' and wait for the new project to initialize.Asset - Database: Crash on GameObject::ActivateAwakeRecursivelyInternal when opening project.If you want to develop a 2D game, select the '2D' template, otherwise select the '3D' template (Tip: Click on the (i) icon near each template to see what's included in it).A new window will appear where you can set the project name, select the project template, and pick the location where the project folder will be created:.In Unity Hub click on 'Projects' then click 'NEW'.After the needed modules are selected, click 'DONE', the Hub will then begin the download.You can select as many modules as you need. For example, if you are planning to make games for Android and iOS then select 'Android Build Support' and/or 'iOS Build Support'. Modules are the add-ons required to build the game for a specific platform. ![]() You'll be presented with the module selection.As you'll, there are many versions to choose from, but if you're just starting, then you can select the Recommended Release, then click 'NEXT'. ![]()
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