Some of these things are annoying, like employees getting stuck in the staff lounge until I delete it, and others are soul crushing, like the handful of hard crashes that undid untold amounts of focused park construction. I’ve had immaculate parks’ scores ruined by invisible garbage, seen sidewalks disappear below ground, and entire shops lose their identity and become groups of dissociated parts. That bugginess unfortunately doesn’t stop there. Eventually I just started checking every inch of my park for glitched attractions for customers every few minutes, a tedious necessity to keep things operating. Sometimes you can fix it by closing and reopening a ride, other times I had to delete chunks of my park, and in some cases I had to restart missions entirely. On several occasions I had a park that I thought was fully dialed in with great rides, plenty of food, drink, and bathroom options – earning strong metrics all around – only to have a total collapse of customer sentiment because entire crowds of people became frozen in place, unable to satisfy their basic needs or spend money at rides. ![]() The people you need to please and collect money from simply break at times. They’re the true villains of Park Beyond, but through no fault of their own. Then there’s the park attendees themselves. The only solution is often to overstaff and hope for the best, which is a frustrating feeling when you are trying to grow your park on a shoestring budget. ![]() That would be excusable if this were the kind of game where you could directly control them or manually set priorities, but no such options exist: you are fully at the mercy of the AI. Is that ride shooting sparks and about to catch fire? Better fix up this seldom-used vending machine instead! Janitors will ignore heaps of litter in the streets to empty far-flung trash bins, and mechanics will ignore rides on the verge of collapse. Roles that keep your park clean and running are essential to earn income and raise your park appeal, but the people available to hire to do them operate with a terrible lack of basic sense. Some evolution in park-goer taste over time makes sense, especially as rides age, but the wild swings from crowded to abandoned defy strategy, and mature parks have an unfortunate tendency to go from extremely positive cash flow to hemorrhaging money, seemingly in the blink of an eye and without explanation, which can be a miserable experience.Įven so, I was generally satisfied with the rides I was able to produce, but that just made the abysmal staff managing them that much more aggravating. A ride can be red hot one moment, then a money pit the next without any changes to ticket prices. Customer appeal, for instance, is unpredictable to the point of feeling random. ![]() That kind of oversight is unfortunately par for the course when it comes to the fiscal aspects of managing your park. ![]() Often the best long-term strategy is to play it safe with conventional rides, which can suck the soul out of these fantastical parks and reduce them to something run-of-the-mill. Some rides become devastating financial drains after the upgrades, which turns the promise of a park filled with joyfully ludicrous machinery into a trap leading to financial ruin. Some rides can even be impossified twice to become… impossibler? Each upgrade increases potential fun, amazement, and profit, but also adds to upkeep cost, and that’s unfortunately one of many areas where poor economic tuning becomes an issue for Park Beyond.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |